The sun set over Lake Granby, turning the water golden. Barb was swimming when she touched something smooth underwater. She dove down and found a corked glass bottle, old and worn. Inside was a rolled-up piece of paper. On the shore, she opened it and read: “Barb, your mother’s secret is in the Hollow Oak, three nights from now. Trust the raven.”
The words hit her hard. Her mother, gone for ten years, had left behind mysterious stories that Barb never grasped. It scared her to think that no one knew she was here today. The Hollow Oak, an old tree in the nearby forest, was somewhere she’d steered clear of since she was a child, its shadow making her uneasy. A raven cawed above, its dark eyes shining.
Determined, Barb set out at dusk three nights later, following the raven’s shadow through the woods. She arrived at the Hollow Oak, where a carved box contained her mother’s locket with an engraved map. The raven landed and pointed her to a path that led to an old cabin. There, journals showed her mother was a cryptographer hiding a key to a lost artifact that could reveal universal truths.
Barb felt nervous. The journals suggested a secret society was searching for the artifact. With the raven guiding her, she set out to find it first and uncover her mother’s past. Each step took her further into a world of puzzles and threats, with her mother’s locket as a protective charm. The lake’s message had started an adventure that would change her past and future.
The secret society searching for the artifact that Barb’s mother hid, called the Order of the Saffron Veil, was a mysterious group with roots stretching back centuries. Barb’s mother’s journals, discovered in the cabin, showed that the Order was made up of scholars, mystics, and powerful elites eager to control knowledge about the universe. The artifact, known as the Oculus Veritas, was said to provide its owner with understanding of cosmic truths, including the nature of existence and time manipulation. The Order thought it was their right to possess it.
Barb discovered that the Order worked in groups, each led by a “Veiled Warden” wearing saffron cloaks and a sigil of a raven with an eye. The journals talked about their strange rituals held under dark skies, where members chanted in an old language, hoping to see visions of the Oculus. Her mother, who had once been part of the Order, betrayed them by stealing the map to the relic’s location, which led to her death, disguised as an accident.
As Barb followed the map, she felt the Order’s presence growing. A cloaked figure watched her in a market, quietly calling her name. A raven—her guide—scattered them, but not before she saw their symbol. The journals warned of their reach: informants everywhere, secret messages, and good surveillance. Barb’s journey became a game of strategy. She used her mother’s codes to stay ahead, finding safehouses and rogue ex-members who taught her how to avoid the Order’s traps.
The trail led to a forgotten temple, where the Oculus lay hidden. Barb faced a choice: destroy it or wield its power, knowing the Order closed in, their saffron banners flickering in the night.
What choice would you make?
